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About This GameProject Myriad is a tower defense strategy game. You build towers on a map of hexagons that will attack and defeat oncoming waves of enemies. Towers can be upgrade and some have varied upgrade paths. The goal is clear as many waves as possible.7 Unique TowersChoose from a variety of unique towers that target enemies in different ways. Want to flood your enemies with damage, Storm tower is what you want. Need an extra edge against the Starfish Boss wave, then the Missile tower has your back. Mix and match placement to find your ideal build configuration.Varied Upgrade PathsSome towers have upgrade paths you can take to increase their efficiency in battle!Build a MazeEach level allows you to weave an intricate maze to force enemies in the direction you want to, giving you more time to take them out.Strategic Level TilesEach level map can contain any number of level tiles that add strategy to the game play. Try to avoid hazardous tiles like the lightning bolt tile that speeds up enemies, or maze all the enemies into the minus tile that will deal damage to the enemies for you.Unlimited WavesEach level has an unlimited number of enemies. How far can you get?4 Unique EnemiesThere are 4 types of enemies; Skull: Which is the basic Unit. Speedy: Which has slightly reduced health but increased movement. Carapace: Has increased health but when it hits half health you break it's shell and it tries to speed away. Starfish: This wave is just one Boss enemy with very high health. a09c17d780
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Love the art. Love the tower types. Love the maps. Love the endless waves. Hate the dorky arcade music, but then the game does look kinda arcade-ish.. Love the art. Love the tower types. Love the maps. Love the endless waves. Hate the dorky arcade music, but then the game does look kinda arcade-ish. Hardnoid download bittorrent pc
About This GameEarth’s reality wasn’t meant to happen--in fact, it was the product of a very bored goddess. She created six worlds to keep herself entertained, networking them together so they don’t literally fall apart (an unfortunate bug of going against the proper universe). This network helps our worlds to survive, and it provides the structure for reality itself. You know, so it doesn’t collapse and kill everyone.Yes, if just one world becomes separated from the others, they'll all find themselves crushed under the infinite weight of original creation. She…didn’t exactly think that one through. But, like any responsible being, she developed a plan. Crown of Worlds transports readers into the shoes of Bellot, a former navy medic. Through a twist of fate, they are offered the chance to save not only our world, but five others that traverse various themes, from brassy steampunk to sleek sci-fi. The adventure is daring and bold—exploring not only choices, but the aftermath that comes with them, in an unflinching narrative that’s not afraid to address the darkest sides of idealism. You will experience the entire story from the main character’s first-person perspective and travel to four different worlds as you attempt to prevent the collapse of Earth’s universe. Will you find yourself sympathizing with the antagonists? Will the correct choice always be the right one? You will find your will tested and your morals challenged throughout the adventure. Each choice may have an impact as you discover 20 endings, either advancing the plot or obtaining glimpses of a far darker outcome. An all-original soundtrack provides exceptional reach and emotional depth, while optional romance with multiple genders and sexualities makes Crown of Worlds an adventure that can be enjoyed by a wide audience. No more being railroaded into smushy sexy times for a good ending…unless that’s what you want! Romanceable characters in the base story consist of the five main protagonists: two males, two females, and one nonbinary character.
Crown of Worlds is intended for audiences of sixteen years and older. You will encounter bad people, medically accurate wound descriptions, violence of a non-sexual nature, and references to drug/alcohol consumption. Readers who select “Adult” modesty will encounter vulgar language. They may also encounter sexually implicit content (romance is optional). a09c17d780
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We are moving forward next month with all new art and an original soundtrack for the visual novel. It will release in 2020, all at once.. 2019 New Year's Update:
Happy holidays! We at Prismatech Media Arts would like to thank everyone who has kindly watched over us as we convert our pilot demo into an amazing visual novel. We have updated the art in the Steam and Itch[prismatech-media-arts.itch.io] stores, and added sneak peeks of the new UI menus, scene examples, and the main cast! The OST is well under way. Visit our composer’s soundcloud[soundcloud.com] for a preview track! It’s called Entangled, and will be used during emotionally complicated scenes. Our artists are working along at a steady and sustainable rate. Now that we have a decent archive, expect to see some regular previews on our Twitter, Instagram[www.instagram.com], or our main site[studioprismatech.com]! Last but not least, the writing is coming along well. The first part, in which Bellot (MC) visits Planar Domain: Freiburg, is nearing completion. The platonic route—before dark ends and dialogue options—will be around 80,000 words. After that, author Lydia Rivers plans to write Planar Domain: Gaia, then Federa, and finally Mythos. She also plans to rework the introduction for the demo once the Planar Domain plots are complete. We hope to have another demo up for you to try by Dec 31, 2019! We’re working steadily with that goal in mind. Happy New Year, everyone!. We've left the pilot stage! ★ Critical updates ahead!: Hello everyone! We’re feeling pretty emotional around here. It’s been a year and a half since our writer first pitched Crown of Worlds to the Patron-in-Chief, and our concept pilot saw a lot of changes—both before, and after, funding. As of today, our ideas are no longer visions; they’re reality. We love how the final structure, plot, art, and designs have shaped up, but in keeping with our company motto, we’ll let you decide for yourself. In addition to updates we've made to the store page, here's the information you've been waiting for! -Crown of Worlds Team
Content Features. Announcement & Planned Updates:
Dear readers: We at PMA originally planned to release two variants of the traditional novel: One for a female main character, and one for a male main character. Today, author Lydia approached us and requested to have the male variant cancelled due to the excess strain on her health. We view this as a reasonable accommodation, so please join us in supporting her. We don’t mean to tease, but Part 1: Freiburg is looking ☆ awesome ☆ and the last thing we want to do is burn out our talent like certain AAA tyrants. Going forward, you can read the traditional Crown of Worlds narrative from Marie Bellot’s perspective. The visual novel will retain its ability to choose between a male and female Bellot. This is possible because the VN is told from a first-person perspective (first-person pronouns are the same for both available genders, and converting it is much less work). Our first app update is scheduled for next month, bringing the VN narrative better in line with its Wattpad counterpart. We’d love to get started on ordering the new semi-realistic art and character designs for the prologue/demo. Please help us along by supporting us on Patreon or IndieGoGo! Thanks for your time, everyone! Have a great weekend. :) Crown of Worlds Project[studioprismatech.com] | Wattpad[www.wattpad.com] | Patreon[patreon.com] | IndieGoGo. State of the Arts: 2018: Dearest fans, Our first Kickstarter has failed. This is unfortunate, but not unanticipated; we are a brand new studio and it will take some time to show fans just what we’re capable of. It’s true that an all-or-nothing funding model offers an expedient solution for indie companies, but there’s nothing wrong with jumping off the beaten path. The Crown of Worlds project lives on! We’re implementing a multi-source funding model. The plan goes like this: Release a FREE traditional novel version of Crown of Worlds on Wattpad (done!). Our fans there will be able to purchase the alternative endings and romance routes via PayPal! You can find them on our new Premium Content page. We’ve also established a Patreon for people who love special treatment. Patrons get early access and other exclusive goodies. Funds from all sources go towards our visual novel production fund. As funds become available, the visual novel chapters will be developed and released separately. The sales from each previous part will go on to fund the next, and so on. Each Crown of Worlds DLC will contain over 40,000 words, along with new art and original music. They will be priced at $3.99 each. Finally, for people who simply wish to support the visual novel and nothing else, we have started a rolling campaign on IndieGoGo. IndieGoGo backers will pay one fee for the entire visual novel. They’ll receive codes for each DLC that’s released, and score a total savings of approximately $4.00 over the course of the project. That’s the equivalent of getting one part for free! Thank you for your faith in us. This change in plans has us well on our way to providing you with amazing, original content. Stay shiny everyone, you’ll definitely see us around. Crown of Worlds Project[studioprismatech.com] | Wattpad[www.wattpad.com] | Patreon[patreon.com] | IndieGoGo
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About This GameMagic is a sin. It corrupts everything it touches.Those who use magic are branded as “Heretics” by the church, and heresy is punishable by death. At the fringes of civilization, the mages of the Cultus Arcanum give themselves freely over to the Corruption – performing dark rituals to let loose untold nightmares upon the world. It will take a powerful heretic to preserve the spark of magic against both the Church and the Cult. You are that Heretic Operative.
Heretic Operative intertwines deep gameplay with a dynamic story to create an innovative and original experience: a unique fusion of strategy, RPG, and board game mechanics. -- a09c17d780
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Getting more Lore and more Fate can be a little trickier, but the Museum District can be a great source for both. Learning More Almost everything in the game has a tooltip, and these tooltips are intended to make the game rules as transparent as possible. There is also a Controls overview in the in-game ESC menu, and you can hit the "?" button in the bottom-middle of the screen for some additional help. --- We hope these tips are helpful in getting started. Heretic Operative is intentionally not an easy game, but with some perseverance victory can be achieved very reliably. Good luck and have fun with the game! . Blood Cult is now live! (1.1.2 patch notes): Our first DLC, "Heretic Operative - Blood Cult", is now live! Available for $2.99 USD (or local equivalent), the Blood Cult brings an new enemy to the game with 20 new cards and challenging Cultist abilities to overcome. Let us know what you think in the forums or by leaving us a review! --- New content: - New Cult: Blood Cult (DLC) https://store.steampowered.com/app/1060830/Heretic_Operative__Blood_Cult/ - New Operative: Aethys the Enduring Aethys is available upon reaching level 4, and is free for all players. Gameplay: - Arcane damage abilities now always give you at least one combat die, even if your Arcane skill is very low. Bugs: - Ambient volume setting was being ignored in some circumstances, now fixed. - Frontier Adventure card "Finders Keepers" now correctly increases Corruption. (thanks: Zeru) - Fixed an issue where the "Twisted Fate" story could fail if you recruited the Astrologer on the same turn the defeat timer completed. (thanks: Zeral) - Fixed some inconsistent uses of Elven Archive vs Elf Archive. - Difficulty icons for the Hideout now properly show that it contains both Social and Physical skill challenges. - Added some bullet-proofing against combat abilities that result in no rolled dice. - Fixed an issue where an incorrect Operative target could be listed in the log after drawing Event and Enemy cards. Misc: - Experimental support for text mods. . Patch Notes - 1.0.4: Build 1.04 is live now, featuring brand-new Adventure cards and some important balance changes to Iron and Night combat dice. Thanks to everyone who has posted balance & bug information in the forums / discussions. We read all of them and take the feedback seriously. New content: - Added 5 new Adventure cards. Balance - Scrolls of Prophecy now has two uses, and gives Rumors & Fate in addition to removing Cult Activity tokens, but also costs some Corruption when used. - Iron combat dice now get +1 for every 2 points of Physical skill (rounded down). - Night combat dice now generate Corruption equal to 1/2 the value rolled (final die of 6 doubles to the full face value of dice rolled). - Spell "Unspeakable Truth" now applies a Tranquility penalty of -4 (was -5). - Corrupted Operatives now always have 1 Health, instead of whatever Health they had before being corrupted. - Added repeatable reward in the very unlikely event all Elven spells are learned. Bugs - Fixed issues related to Scrolls of Prophecy including missing strings and not actually doing anything. - Fixed a string that was referring to the Cathedral District by an old name. . Patch Notes 1.0.1: We've been busy pushing a few last minute builds to squash bugs before the game goes live on Monday! Here are the patch notes for your reading enjoyment: - Tooltips show unmet requirements in red now to draw attention. - Fixed an issue that could cause "Initiation" story to become stuck when replayed. - Cleaned up some duplicate sound FX. - Another pass on text cleanup. - Fixed a button overlap issue between game log & help button. - Adjusted formatting of random outcome tables. - Fixed an issue with the location-specific results in the Apocalypse story. - Renni's ability "Research" is now only usable 5 times, but gives +1 Fate each time it is used. - Tooltip colorization for not having an Action Point available now also triggers when the selected Operative is Exhausted. - Normalized the frequency of a few outlier Adventure cards. - Fixed a bug where the Transmute minor spell would not generate any gold. - Fixed a bug that would cause you to pay to complete a Story objective twice. - Fixed a small handful of missing strings. - A certain particularly bad outcome in the Tomb now has an entry in the game log. - Prevent losing games that have already been scored from being scored a second time when reloaded. - Fix an issue that could cause the UI to report that a game was not scored when it actually was. - Fixed an issue with win badges (new game screen) not appearing. . Mechanics #12 - Cult Power: While your Operatives are out completing Adventures and recruiting Townsfolk to the cause, the Cult is not just sitting idly by. The Cult Leader will oppose your actions, gaining new Cultists and continually working to complete their plans. Mechanically, this is measured by two important values, Cult Activity and Cult Power. Every Cult Leader has a meter that shows how their power develops. As Cultists operate out in the field, they generate Cult Activity. These points of Cult Activity fill the meter, and when it is completely full the Cult Power increases by one. Each new point of Cult Power unlocks powerful new cards for the Cult to use against you. More importantly, if they get enough Cult Power, the Cult Leader becomes too powerful to stop and the Heretics immediately lose the game. Different Cults have a different speed and rhythm based on their unique cards, abilities, and meters. When fighting against the Beast Cult you must move fast, as they win after the meter fills up only two times. The Storm Cult, on the other hand, requires the meter to fill four times to win. However, they have many tools to delay and hinder Heretic operations. Playing the same Story deck against a different Cult can drastically change up how you have to approach your strategy. By default, the Cult only generates one point of Cult Activity each turn. At that pace, the Heretics have plenty of time to respond and develop their position. But as Cultists move around the map, they build Cult Sites. When a Cultist is free to spend a turn uninterrupted at a Cult Site, they generate an additional point of Cult Activity. Left unchecked, this can lead to the Cult gaining 4 or 5 points each turn! The most direct way to stay on top of Cult Activity is to defeat the Cultists directly and destroy their Cult Sites. In addition, if the Heretics can obtain means to stop Cultists through other avenues (such as a temporary alliance with more reasonable members of the Church), they can gain points of Cult Resistance. Cult Resistance is extremely valuable, as it neutralizes one source of Cult Activity out in the world each turn. That extra breathing room is vital in maintaining control of the game. Next up on our mechanics blog - all the ways you can win and lose the game, summarized.
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About This GameSummaryIn From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game contains a wide range of single player content including:
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